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11.03.2003, 16:20 | - 8 |
Neuer Benutzer Registriert seit: 06.03.2003
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ich sag nur -> www.cs-configs.de <- da stehen ALLE cs befehle drin, was sie nützen und die optimalen werte und netsettings |
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02.04.2003, 21:54 | - 19 |
Neuer Benutzer Registriert seit: 13.02.2003
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Nimm die Config und du hast nen Ping von unter 40 dauerhaft mit DSL zumindest bei mir,außer kazaa oder so is offen! unbindall bind "TAB" "+showscores" bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "'" "+moveup" bind "+" "sizeup" bind "-" "sizedown" bind "/" "+movedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "+cjump" bind "a" "+moveleft" bind "b" "buy" bind "c" "buyammo2" bind "d" "+moveright" bind "e" "+use" bind "f" "drop" bind "g" "impulse 100" bind "i" "showbriefing" bind "m" "chooseteam" bind "n" "goog" bind "o" "buyequip" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "buyammo2" bind "w" "+forward" bind "x" "radio3" bind "y" "radio2" bind "z" "messagemode" bind "[" "invprev" bind "]" "invnext" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+duck" bind "SHIFT" "+speed" bind "F3" "flash" bind "F4" "aadeagle;kevbest,he;clearmenu" bind "F5" "aakm4 ; kevbest ; he ; flash ; flash ; ausp ; defkit ; clearmenu" bind "F6" "aaugsig;kevbest;he;ausp;defkit;clearmenu" bind "F7" "aawp;kevbest;he;clearmenu" bind "F8" "secammo" bind "F9" "defkit" bind "F10" "amp5;he;clearmenu" bind "F11" "aawp;he" bind "F12" "ausp" bind "INS" "+klook" bind "PGDN" "+lookdown" bind "PGUP" "+lookup" bind "END" "centerview" bind "KP_LEFTARROW" "snapshot" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "fastTurn" bind "PAUSE" "pause" setinfo _vgui_menus "0" setinfo ghosts "0.000000" setinfo ah "0" setinfo dm "0" setinfo pw-home "join" hud_classautokill "1" voice_modenable "1" hud_centerid "1" hud_fastswitch "0" cl_dynamiccrosshair "0" cl_minmodels "0" cl_righthand "1" hud_draw "1" hud_capturemouse "1" _cl_autowepswitch "1" cl_corpsestay "600" fastsprites "0.000000" hud_takesshots "1" joystick "0.000000" sensitivity "1.700000" m_filter "1.000000" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" cl_vsmoothing "0.05" cl_backspeed "400" cl_forwardspeed "400" lookspring "0.000000" lookstrafe "0.000000" cl_cmdrate "50" cl_allowupload "1" cl_allowdownload "1" cl_download_ingame "1" cl_cmdbackup "2" cl_timeout "305" cl_idealpitchscale "0.8" cl_himodels "0.000000" cl_dlmax "128" cl_lc "1" cl_lw "1" cl_updaterate "33" rate "9000.000000" bottomcolor "6" topcolor "30" model "gordon" name "aRes" _snd_mixahead "0.1" MP3Volume "0.800000" bgmvolume "0.000000" hisound "1.000000" suitvolume "1.000000" volume "1.500000" s_eax "1.000000" s_a3d "0" s_verbwet "0.25" s_bloat "2.0" s_numpolys "200" s_polysize "10000000" s_polykeep "1000000000" s_refdelay "4" s_refgain "0.4" s_leafnum "0" s_max_distance "1000" s_min_distance "5" s_automax_distance "30" s_automin_distance "2" s_distance "60" s_doppler "0.0" s_rolloff "1.0" gl_monolights "0" gl_flipmatrix "0" gl_overbright "0" gl_polyoffset "0.1" gl_dither "1" mp_decals "5" r_bmodelhighfrac "5" ati_npatch "1.0" ati_subdiv "2" viewsize "120" hpk_maxsize "0" sv_aim "0" sv_voiceenable "1" net_graphpos "1" net_scale "5" net_graph "3" con_color "0 255 0" brightness "1" gamma "3" crosshair "1" fps_modem "0" fps_max "100" console "1.0" voice_forcemicrecord "1.000000" voice_enable "1" voice_scale "1.000000" +mlook |
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02.04.2003, 23:23 | - 20 |
Gast
Beiträge: n/a
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Naja viel am Aiming kannst du mit reiner .cfg nicht machen. Du kannst eben die performance nen bissle runterschrauben und so. Interp und ex_correct noch verändern, aber die meisten "haxxor" Befehle werden mitlerweile geblocket. Ich habe die letzte Zeit mit WWCL gespielt, auch wegen LANs da man dort sowieso so spielen muss. Aber meine alte "leet haxxor" config habe ich noch ich werde sich mal komplet hier posten...viel spass *hrhr* --- autoexec --- exec lag.cfg exec ping.cfg exec fps.cfg exec real.cfg sensitivity 1 //BoomSlang exec Blood.cfg --- config --- unbindall bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "'" "say_team Hilfe!! werde ueberrannt" bind "+" "sizeup" bind "," "buyammo1" bind "-" "adjust_crosshair" bind "." "buyammo2" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "=" "podbotmenu" bind "[" "say wech da isch koooommmme" bind "\" "r_drawviewmodel 1" bind "]" "adjust_crosshair" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "buy" bind "c" "stopsound" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "j" "name ups" bind "k" "name empty" bind "l" "name Rule2k" bind "m" "chooseteam" bind "n" "say Es ist schoen bester zu sein" bind "o" "say_team links" bind "p" "say_team rechts" bind "q" "+reload" bind "r" "+voicerecord" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "say ..alles nach dem war im irc" bind "w" "+forward" bind "x" "drop" bind "y" "messagemode" bind "z" "say owned!" bind "~" "toggleconsole" bind "UPARROW" "rcon_password xxx" bind "DOWNARROW" "rcon sv_restartround 1" bind "LEFTARROW" "rcon say 3rr go ! +*~ HF and GL ~*+" bind "RIGHTARROW" "rcon mp_timelimit 20" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F5" "snapshot" bind "F10" "quit prompt" bind "INS" "netu" bind "DEL" "netd" bind "PGUP" "+fr" bind "HOME" "graph" bind "END" "netset" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "r_drawviewmodel 0" voice_scale "2.000000" voice_enable "1" voice_forcemicrecord "1.000000" console "1.0" fps_max "100" fps_modem "0.0" crosshair "1.000000" gamma "31337" brightness "31337" con_color "105 255 105" net_graph "0" net_scale "5" net_graphpos "2" sv_voiceenable "1" sv_aim "0" hpk_maxsize "0.1" viewsize "110" ati_subdiv "2" ati_npatch "1.0" r_bmodelhighfrac "5.0" mp_decals "0" gl_dither "1" gl_polyoffset "0.1" gl_overbright "0" gl_flipmatrix "0" gl_monolights "0" s_rolloff "1" s_doppler "0" s_distance "60" s_automin_distance "1" s_automax_distance "1000" s_min_distance "1" s_max_distance "1000" s_leafnum "0" s_refgain "0.34" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2" s_verbwet "0.25" s_a3d "1" s_eax "1" volume "0.80" suitvolume "0.250000" hisound "1" bgmvolume "0.000000" MP3Volume "0.800000" _snd_mixahead "0.1" name "your name" team "" model "31337" skin "" topcolor "30" bottomcolor "6" rate "2500" cl_updaterate "51" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_himodels "0" cl_idealpitchscale "0.8" cl_timeout "9999" cl_cmdbackup "2" cl_download_ingame "0" cl_allowdownload "0" cl_allowupload "0" cl_cmdrate "51" lookstrafe "0" lookspring "0" cl_forwardspeed "400" cl_backspeed "400" cl_vsmoothing "0.05" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1" sensitivity "1" joystick "0.000000" hud_takesshots "1" fastsprites "0" cl_corpsestay "600.000000" _cl_autowepswitch "1" hud_capturemouse "1" hud_draw "1" cl_righthand "1" cl_minmodels "0" cl_dynamiccrosshair "0" hud_fastswitch "1" hud_centerid "0" voice_modenable "1" hud_classautokill "1" setinfo "vgui_menus" "0" setinfo "lefthand" "1" setinfo "ghosts" "0" setinfo "dm" "0" setinfo "autohelp" "0" setinfo "ah" "0" setinfo "_vgui_menus" "0" setinfo "friends" "0" setinfo "_ah" "0" +mlook +jlook --- ping --- // Aliases alias dv1 "developer 1" alias dv0 "developer 0" alias netlat "alias netu ulat;alias netd dlat;alias netset netfps;dv1;echo latency;dv0" alias netfps "alias netu ufps;alias netd dfps;alias netset netrate;dv1;echo FPS;dv0" alias netrate "alias netu urt;alias netd drt;alias netset netlat;dv1;echo Rate;dv0" alias netset netlat alias pl "cl_latency" alias lat0 "pl -50.001;dv1;echo PING 50-100;dv0;alias ulat lat1;alias dlat lat7" alias lat1 "pl -75.001;dv1;echo PING 75-150;dv0;alias ulat lat2;alias dlat lat0" alias lat2 "pl -100.001;dv1;echo PING 100-200;dv0;alias ulat lat3;alias dlat lat1" alias lat3 "pl -125.001;dv1;echo PING 125-250;dv0;alias ulat lat4;alias dlat lat2" alias lat4 "pl -150.001;dv1;echo PING 150-300;dv0;alias ulat lat5;alias dlat lat3" alias lat5 "pl -200.001;dv1;echo PING 200-400;dv0;alias ulat lat6;alias dlat lat4" alias lat6 "pl -250.001;dv1;echo PING 250-500;dv0;alias ulat lat7;alias dlat lat5" alias lat7 "pl -300.001;dv1;echo PING 300-600;dv0;alias ulat lat0;alias dlat lat6" alias ulat "lat0" alias dlat "lat7" alias f_p "fps_max" alias fps0 "f_p 50;alias dfps fps1;alias ufps fps11;dv1;echo FPS IS 50;dv0" alias fps1 "f_p 48;alias dfps fps2;alias ufps fps0;dv1;echo FPS IS 48;dv0" alias fps2 "f_p 46;alias dfps fps3;alias ufps fps1;dv1;echo FPS IS 46;dv0" alias fps3 "f_p 44;alias dfps fps4;alias ufps fps2;dv1;echo FPS IS 44;dv0" alias fps4 "f_p 42;alias dfps fps5;alias ufps fps3;dv1;echo FPS IS 42;dv0" alias fps5 "f_p 40;alias dfps fps6;alias ufps fps4;dv1;echo FPS IS 40;dv0" alias fps6 "f_p 38;alias dfps fps7;alias ufps fps5;dv1;echo FPS IS 38;dv0" alias fps7 "f_p 36;alias dfps fps8;alias ufps fps6;dv1;echo FPS IS 36;dv0" alias fps8 "f_p 34;alias dfps fps9;alias ufps fps7;dv1;echo FPS IS 34;dv0" alias fps9 "f_p 32;alias dfps fps10;alias ufps fps8;dv1;echo FPS IS 32;dv0" alias fps10 "f_p 30;alias dfps fps11;alias ufps fps9;dv1;echo FPS IS 30;dv0" alias fps11 "f_p 28;alias dfps fps0;alias ufps fps10;dv1;echo FPS IS 28;dv0" alias fps "fps0" alias dfps "fps11" alias rt0 "rate 9999;alias f_p fps_max;dfps;ufps;alias urt rt1;alias drt rt10;dv1;echo RATE IS 9999;dv0" alias rt1 "rate 9000;alias urt rt2;alias drt rt0;dv1;echo RATE IS 9000;dv0" alias rt2 "rate 8000;alias urt rt3;alias drt rt1;dv1;echo RATE IS 8000;dv0" alias rt3 "rate 7000;alias urt rt4;alias drt rt2;dv1;echo RATE IS 7000;dv0" alias rt4 "rate 6000;alias urt rt5;alias drt rt3;dv1;echo RATE IS 6000;dv0" alias rt5 "rate 5000;alias f_p fps_max;dfps;ufps;alias urt rt0;alias drt rt4;dv1;echo RATE IS 5000;dv0" alias rt6 "rate 4000;alias f_p fps_max;dfps;ufps;alias urt rt1;alias drt rt5;dv1;echo RATE IS 4000;dv0" alias rt7 "rate 3500;alias urt rt2;alias drt rt6;dv1;echo RATE IS 3500;dv0" alias rt8 "rate 3000;alias urt rt3;alias drt rt7;dv1;echo RATE IS 3000;dv0" alias rt9 "rate 2500;alias urt rt4;alias drt rt8;dv1;echo RATE IS 2500;dv0" alias rt10 "rate 2000;alias f_p fps_max;dfps;ufps;alias urt rt5;alias drt rt9;dv1;echo RATE IS 2000;dv0" alias urt "rt0" alias drt "rt10" alias +fr "dv1;host_speeds 1" alias -fr "dv0;host_speeds 0" alias graphon "net_graph 1;alias graph graphoff" alias graphoff "net_graph 0;alias graph graphon" alias graph graphon // binds die kann jeder auf seine Tastatur anpassen bind "INS" netu bind "DEL" netd bind "HOME" graph bind "PGUP" +fr bind "END" netset --- lag --- //Netoptions rate "7701.000521" //4000 gilt für 56K-Modem (5000/6000 ISDN - 36.6 3000) cl_latency "-61.000521" //Sollte -0.5 bis -1 mal der eigene Ping sein cl_updaterate 37 //DSL //anzahl der downstream-updates cl_cmdrate 40 //DSL // " upstream-updates cl_lc "1" cl_lw "1" //performance commands echo "performance config loaded..." fps_max "72.000521" //Maximale FPS beim Multiplayerspiel, niedriger Wert reduziert Lag cl_himodels "0.000000" //Niedrige Modelqualität (Macht sich kaum bemerkbar) gl_playermip "2.000000" //Niedrige Modelqualität bei OPENGL hisound "0.000000" //Hohe Soundqualität aus, kaum bemerkbar loadas8bit "1.000000" //Setzt die Soundqualität noch etwas herab, kaum bemerkbar cl_gaitestimation "1.000000" //Vorschau möglicher Spielerbewegungenum (0 kann Lag vergrössern, wäre aber besser) gl_smoothmodels "0.000000" //Keine Modelglättung bei OpenGL (höhere FPS) gl_round_down "1.000000" //Rundung von Texturen (Std. wäre 3, hohe Werte verursachen langsamere Fps) gl_keeptjunctions "0.000000" //Keine Ritzen zw. Texturen (1 wäre bessere Qualität, aber langsamere Fps) fastsprites "1" //0-regular transparent smoke grenade sprites, 1-simple, 2-VERY simple hisound "0.000000" //Hohe Soundqualität aus, kaum bemerkbar mp_decals "30.000000" //Anzahl der Sprühlogos,Einschüsse die Angezeigt werden, höhere Werte verursachen Lag cl_himodels "0.000000" //Niedrige Modelqualität (Macht sich kaum bemerkbar) graphheight "16" //Höhe des Netgraphs (wenn an) net_graph "0" //Netzqualität-Anzeige (Netgraph aus aufgrund Performance: gelb schlecht, rot sehr laggy) setinfo "ghosts" "0.000000" //Schaltet die Geister ab, reduziert ungemein Lag setinfo "ah" "0.000000" //Stellt die Auto-Hilfe aus (kommt im Net sowieso meist zu spät) max_shells "-1" //Soll die Hülsen entfernen, scheint aber nur bei Servern zu funzen max_smokepuffs "5" //Rauchwolken bei Einschusslöchern ab/einstellen --- blood --- violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" --- real --- precache "1" console "1.0" hpk_maxsize "0.1" crosshair "1.000000" team "" model "31337" skin "" topcolor "30" bottomcolor "6" tracker "0" +mlook // alias wa2 "wait; wait" alias wa4 "wa2; wa2" alias wa8 "wa4; wa4" alias wa72 "wa8;wa8;wa8;wa8;wa8;wa8;wa8;wa8;wa8" // cl_bob "0" cl_bobup "0" m_filter "1" sensitivity "4.00000" lookstrafe "0" lookspring "0" sv_aim "0" joystick "0.000000" m_pitch "0.022" m_yaw "0.022" // hud_deathnotice_time "10" hud_fastswitch "1" hud_saytext_time "3" hud_takesshots "1" hud_capturemouse "1" hud_centerid "0" hud_classautokill "1" // con_color "105 255 105" scr_conspeed "9999" scr_centertime "5" scr_transparentui "1" // developer "1" net_graph "0" net_graphwidth "115" net_scale "5" net_graphpos "2" net_graphsolid "1" violence_ablood "1" violence_hblood "1" violence_agibs "1" violence_hgibs "1" // texgamma "2.5" lightgamma "0.1" brightness "31337" gamma "31337" // r_mmx "1" r_decals "0" r_polyoffset "0" r_picmip "1" r_mirroralpha "0" r_wateralpha "0" r_shadows "0" r_drawviewmodel "1" r_dynamic "0" r_bmodelhighfrac "5.0" max_smokepuffs "0" max_shells "0" gl_dither "1" gl_keeptjunctions "0" gl_max_size "256" gl_wateramp "0" gl_playermip "1000.000" gl_monolights "0" gl_lightholes "0" gl_picmip "0.4" gl_ztrick "1" gl_cull "1" gl_round_down "6" gl_palette_tex "0" gl_flipmatrix "0" gl_alphamin "0.25" gl_spriteblend "999" gl_overbright "0" gl_monolights "0" gl_texsort "0" gl_polyoffset "0.1" gl_affinemodels "0" mp_decals "0" gunsmoke "0" fps_max "100" fps_modem "100" fastsprites "0" viewsize "110" // cl_forwardspeed "400" cl_backspeed "400" cl_upspeed "400" cl_downspeed "400" cl_sidespeed "400" cl_fixtimerate "7.5" cl_allowdownload "0" cl_allowupload "0" cl_cmdrate "51" cl_updaterate "51" cl_cmdbackup "2" cl_download_ingame "0" cl_himodels "0" cl_waterdist "4" cl_resend "2" cl_timeout "9999" cl_solid_players "1" cl_gaitestimation "1" cl_rate "9999.6666" cl_gibcount "1" cl_giblife "0" cl_gibvelscale "3" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_idealpitchscale "0.8" cl_vsmoothing "0.05" cl_smoothtime "0.1" cl_nosmooth "1" // setinfo ah "0" setinfo autohelp "0" setinfo dm "0" setinfo ghosts "0" setinfo lefthand "1" setinfo vgui_menus "0" // s_a3d "1" s_eax "1" s_rolloff "1" s_doppler "0" s_distance "60" s_automin_distance "1" s_automax_distance "1000" s_min_distance "1" s_max_distance "1000" s_leafnum "0" s_refgain "0.34" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2" s_verbwet "0.25" s_geometry "0" s_geom_reverb "0" s_occ_epsilon "0" s_occfactor "1" s_occlude "1" s_reflect "0" s_reverb "0" s_usepvs "0" s_showtossed "0" s_2dvolume "1" s_materials "0" volume "0.80" suitvolume "0.250000" hisound "1" bgmvolume "0" snd_mixahead "0.1" _snd_mixahead "0.1" // rate "10002.2451" cl_latency "-29.0521" sv_cheats "0" ex_interp "0.02" ex_maxerrordistance "0" ex_maxaccel "2000" ex_maxspeed "750" ex_diminishextrap "0" ex_correct "0" ex_extrapmax "2" ex_minvelocity "0" --- fps --- fps_max "100" max_shells "0" max_smokepuffs "0" mp_decals "0" fastsprites "0" cl_himodels "0" gamma "4.0" brightness "4.0" r_decals "10" r_dynamic "1" r_mmx "1" r_mirroralpha "0" gl_ztrick "1" gl_d3dflip "0" gl_dither "0" gl_polyoffset "0.1" gl_overbright "0" gl_monolights "0" gl_flipmatrix "0" gl_lightholes "0" gl_spriteblend "1" gl_round_down "6" gl_smoothmodels "0" gl_keeptjunctions "0" gl_playermip "0" gl_max_size "256" gl_wateramp "0" gl_cull "1" gl_palette_tex "0" gl_spriteblend "1" gl_max_size "128" // cl_bob "0" cl_bobup "0" cl_bobcycle "0.8" cl_allowdownload "0" cl_allowupload "0" cl_download_ingame "0" cl_forwardspeed "400" cl_backspeed "400" cl_nolerp "0" cl_pred_fraction "0.9" cl_pred_maxtime "255" // rate "20000" cl_latency "-0" cl_updaterate "51" cl_cmdrate "51" cl_lc "1" cl_lw "1" |
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